![]() ![]() ![]() The constellation panel is another perspective-moving panel, similar to the green-eyed/red-pattern moment in Chapter Two. Click on the thought bubble to zoom in closer to them. The war-torn boy will ponder a thought bubble with constellations. To reveal the third star, you need to zoom out of the right panel and return to the war-torn boy's room once more. The young boy will walk from the right to the left panel and then out of the frame. Click on the thought bubble to return to the park and connect the two panels. Returning to the war-torn boy's room will reveal a new thought bubble that shows the young boy in the park. From there, you need to zoom out of each panel to display a large building and the war-torn boy's room, respectively. Removing a layer from this pattern will reveal a new location in the story. Click on the moth's wing to zoom into an intricate yellow pattern. The third star lantern in Chapter Three of Gorogoa. So let's start our quest for the third fruit! We will discuss how to find it as we work through this guide. You do not need to worry if you haven't found the lantern in the upper-right panel yet. So the panels will look something like the image below. You just received the second fruit after passing through the magic door into the garden. Here's a recap of the last chapter to get you up to speed. ![]() RELATED: Gorogoa: Chapter Three Walkthrough Primarily, this chapter emphasizes connected frames, so it's helpful to focus on this idea if you get lost. There are multiple challenges ahead, including time-sensitive challenges and tests of wits. However, getting to these pivotal lantern moments is not as simple as you think. In short, you will come across multiple lanterns that overlap with stars to progress through the chapter. In both you’re interacting to progress, letting the worlds unfurl in unexpected and wonderful directions, but where Chuchel is warmly comedic, Gorogoa is austere and elegant.Chapter three of Gorogoa takes the training wheels off and sends you on a journey of puzzles in the stars. In terms of its space in gaming, I’d put it as a counterpoint to something like Amanita’s upcoming surreal puzzle toybox, Chuchel. Gorogoa rewards your persistence with delightful elegant mechanisms. I know that Roberts felt a degree of challenge in finding hidden patterns in Gorogoa was important in creating the sense that they were indeed hidden patterns, but I get the sense that that wouldn’t have extended to outright frustration. The game is structured around seeing these connections in the world and frustration linked in an interesting way to moments I remember from undergraduate maths classes where you’d catch a glimpse of a universal connection within the abstracted fabric and then lose the thread. I was actually wondering whether frustration could form an interesting part of Gorogoa in a way that differs from the normal point and click/puzzle game frustration. None of them lasted long, but being able to flow through those segments of the story instead of butting my head against them is adding to the appeal of that second playthrough. I had moments where I simply couldn’t see a connection, or where I’d missed a vital way to change one tile and started to feel that rising tide of irritation. ![]()
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